Agility - Designed to demonstrate a dog's willingness to work with his handler in a variety of situations, agility is an athletic event that requires conditioning, concentration, training, and teamwork. Dogs and handlers must negotiate an obstacle course while racing against the clock. Agility is a great form of exercise for both dog and handler, and a fun way to bond. And you don't have to compete to enjoy agility. Taking an agility class offers many other benefits. But many people start the sport just for fun, only to get bitten by the agility bug and become lifelong competitors!
Fundations incorporates games with shaping and reward based training techniques to help handlers and their dogs prepare for a positive, lifelong relationship as a pet and/or performance team. Dog and handler teams will learn skills to help them build confidence and increase the potential for success in canine sports and other events.
The foundations taught in the class include games and activities for impulse control, body awareness, crate use, warm-up/cool down, and flatwork.
The Agility Course Test (ACT) is an entry level agility event designed to introduce and welcome beginning dogs and their
handlers to the AKC sport of agility. It is a great way for owners to bond with their dogs and teach discipline. In addition to
demonstrating their dog’s entry level skills, handlers will now learn some of the sport’s basics like how to fill out an AKC entry
form, check-in at the ring, take their dog in and out of ring, handle their dog while being judged and other skills that will help
them when they move on to AKC agility trials with their dog.
There are two levels of ACT events – ACT1 and ACT2. • ACT1 is designed for the beginner level dog to show beginning sequencing and performance skills. • ACT2 requires an increased skill level shown by the additional obstacles to be performed.
Agility is a time and fault sport where the qualifying requirements are more
challenging as the competition class levels get higher. There are two types of
faults: time and penalty. Time faults are given for every second a dog goes over
the Standard Course Time as set by the length of the course.
Below are examples of Penalty Faults that a judge may
assess a handler and dog:
• Taking an obstacle out of sequence
• Missing a contact zone
• Displacing a bar or panel on a jump
• Jumping off the pause table before the judge
is through counting
• Running around or refusing the next obstacle
• Exceeding the amount of time set by the judge
for running the course
• Touching either the dog or any obstacle
by the handler while running the course
• Outside assistance may be penalized
• Handler failure to control the dog may
8" Class – dogs up to 11" at the shoulder
12" Class – dogs over 11" and up to 14" at the shoulder
16" Class – dogs over 14" and up to 18" at the shoulder
20" Class – dogs over 18" and up to 22" at the shoulder
24" Class – dogs over 22" at the shoulder
26" Class – dogs may be entered at this height at their owner’s discretion.
A dog may jump in a jump height class higher than his/her shoulder
measurement, but never lower.
This class affords an opportunity for a greater variety of dogs, and their
handlers, to participate in the sport of agility. Handlers have the option to enter
the Preferred classes with modified standards of lower jump heights and five
additional seconds on the course. They must compete at the required jump
A perfect score in any class at any level is 100. A dog must earn 3 qualifying
scores under two different judges. The minimum score to qualify is 85 in
all classes except in the Master class where the minimum score is 100. The
minimum time allowed to run the course and the number of obstacles to
complete successfully, increase as the level of difficulty increases.